Devlog
- November 23, 2021 by enjargames#dungeon crawler, #world building, #rpg, #zoneI go over creating the Underground Ruins map in my game. This includes showcasing different stages of building the map from a bunch of different meshes. Along with my though process or anything else I... Continue reading
- September 20, 2021 by enjargames#rpg, #dungeon, #level, #game designThis map took me a couple of attempts for me to find a feel that I enjoyed it. The name will more than likely be changed at some point. It’s just not one of those I could make feel how I envisioned... Continue reading
- September 12, 2021 by enjargames#rpg, #Dungeon crawler, #zone, #World building, #DungeonThe concept I had for this map was simple yet required some rethinking to pull off. I wanted a giant abyss on one side of the map that the player would get to see a couple of times. They would be expl... Continue reading
- September 06, 2021 by enjargames#dungeon crawler, #World building, #game designCreating the Anguish map was, in fact, a bit of internal anguish on my end. I failed a couple of times to take the foggy vision I had in my mind and realize the creation of it. From a design standpoin... Continue reading
- July 18, 2021 by enjargames#world building, #game design, #rpg, #dungeon crawler, #dungeonWhile I’m barely keeping up with my roadmap goals to get a bunch of zones out over the next month. As I push myself to do more while the world itself has slow down. I’ve managed to now create my s... Continue reading
- June 22, 2021 by enjargames#Worldbuilding, #map, #zone, #rpg, #dungeoncrawlerFinding a decent workflow that works for me is still something I’m trying to develop. There are a bunch of different ways and methods to develop a zone in a timelier manner than how I went about it... Continue reading